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jueves, 25 de marzo de 2010

LOTRO Guide Power leveling


By: 52lotro


When you are playing Lotro ,all you want to get the high level with the least time,,so  here I will introduce a leveling 1-20 in 15 hours.If you are interested in it,you should read it up.You still have to do these quests to gain the experience, but by lotro power leveling past them, you can get to the parts of Lord of the Rings Online you want to play quickly.Hopeful the article can help you.I'm sure you will learn something.


Quest Synergy
Synergy (as it relates to quests in LOTRO) involves multiplying the effectiveness of your time spent questing to increase the amount of experience gained during that time. Basically, you complete multiple quests at the same while questing. To do this, you need to find an area which has several quests, and make sure these quests all are related.


A great example of an area like this is Annunlos in the Lone Lands. There are several quests involving killing goblins, getting items from goblins, killing wolves, getting items from orcs, and so on. You can easily complete all these quests in an area very close to the Forsaken Inn in the Lone Lands. Doing this you can earn almost a level and a half in a short time.


The Barrow Downs, the Eastern Bree-Fields, and Combe (the Chetwood) all have groups of quests with good synergy.


Runner Quests
Runner quests have you going to a place to speak to someone, or in the Shire, delivering pies or mail. The thing about runner quests that make them good for power leveling is the lack of fighting involved, and how quest experience is derived. Quests grant experience based upon the location that you travel to when doing them, with the exception of the Chicken Quests, which are a bird of a different color. Because you can often get these quests several levels below the level of the quest, and because the experience is based upon the place you are being asked to travel to, you can get a fair amount of experience doing these quests.


Some good examples of runner quests are “Bree-Town to Trestlebridge” and “Trestlebridge to Ost Guruth” Both of these quests are level 20, and can be received at level 16. You can easily get a few thousand experience points just by running to these two areas. Certainly the Lone Lands and Northern Bree-Fields are dangerous areas to travel through, but just a little caution can make these quests easily doable, since no fighting is necessary.


Effective Fellowships
Certain quests are difficult when done by a solo adventurer, but are easy in a well balanced and effective fellowship. However, fellowships can be a mixed bag of benefits and detractions, and to power level with a fellowship, you need to understand these issues and judge when to join a fellowship to gain experience quickly.


First and foremost, fellowships travel more slowly than solo players. There are necessary delays that come with large groups of people working together. The only time you should join a fellowship (assuming the goal is lotro power leveling, there are many other benefits that otherwise you might consider), you should make sure that you will benefit enough from the experience you will gain to make it worth it.


The size of a fellowship is important as a factor when you are considering whether to create or join one. Many quests just don’t need a large group to be completed, and are better completed with a duo or trio of adventurers. For example, the “Rangers and Rogues” quests received from Saeradan (north of Bree) and the “Sword for Life” quests (from Bree-Town), both bring you in conflict with groups of 3 to 5 brigands at a time. This requires only a single companion (and is another example of quest synergy by the way). A smaller fellowship is faster traveling than a large fellowship, simply because there are less people who might cause delays while doing things.


Fellowships have a value for lotro power leveling when you are doing several quests in a row. This is because part of the delays that fellowships cause are found when forming fellowships. There are still delays as you play in a fellowship, but less so once you start adventuring. Since you are not dissolving and reforming a fellowship when you do a chain of quests, you end up spending less time for the experience you would otherwise get. Book 1 (the later chapters) and several of the Great Barrow and Barrow Downs quests are chains of quests which (if done properly) can lead to a rapid gain of experience, because of having a fellowship. Note that a fellowship needs to be effective, and well balanced. A fellowship whose members do not work well together, are too low a level for a quest chain, are an albatross that no power leveler will want to deal with.


Grinding
A word with negative connotations, grinding refers to repeatedly killing the same enemies over and over for experience. Normally, I do not like grinding for experience. It provides little benefit, but most importantly, is boring.


However, there are circumstances where grinding can be worthwhile. When grinding, you need to consider your survivability in the area you are grinding in, the level of the enemies you are fighting, and the difficulty of the enemies you are fighting. If all these three factors are favorable, you can grind and quickly gain experience.


The survivability you have in an area is based upon the monsters there. Some areas have enemies more closely packed than others, and if enemies are too closely packed, you will suffer constant attack by enemies while you try to grind. Minas Eriol, located in the Lone Lands, contains many groups of goblins, who are relatively close together. You wouldn’t want to grind there, because the many respawning goblins would mob you often.


The level of the enemies you fight is important too. Your ideal area will have enemies who are 2 to 4 levels higher than you. Any higher will be too dangerous, because your ability to damage your enemies will decrease so much that you will quickly die. Any lower, and you will gain so little experience per enemy defeated that you end up gaining little benefit from your time spent.


Finally, the difficulty of the enemies you fight is a factor, and a very important one. This differs from the level of enemies, because in this case you are speaking about the actually ability you have to defeat an opponent quickly as opposed to the level of the opponent you are fighting. Certain creatures have a low number of hit points relative to their level, and when fighting opponents of lower level, die fairly quickly. Bats, Crebain and especially swarms of flies will go down quickly when fighting a character of a few levels lower. However, because of the bonus experience you get from fighting someone of a higher level, you can end up with a fair amount of experience.


If you wish to see this in action, go to the Lone Lands at level 15 or


16 and head to the Weather Hills. The Crebain there are easy to kill, but will grant about 100 or more experience per kill. 10 Crabain will give you as many experience as a level 20 quest, and there are tons there. The same applies for the flies of Nen Harn (in the north east Bree-Land area). Grinding isn’t always a bad idea.


Welcome to the World of Power Leveling
Power leveling isn’t always a good idea, it can detract from your enjoyment of a game, making your games almost tedious. However, used to get past content you are well familiar with, and done with planning and good strategy, you can find that power leveling is a fun thing to do, as you watch yourself zoom past multiple levels to your level goal.


Hope this guide can give you a good help ?


About the Author


Living without an aim is like sailing without a compass. [url=http://www.lotrogold.biz]lotro gold[/url]

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martes, 23 de marzo de 2010

The Lord of the Rings Online

The Lord of the Rings Online: Shadows of Angmar (commonly abbreviated to LOTRO, LotRO) is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows set in a fantasy universe based upon J. R. R. Tolkien's Middle-earth writings. It takes place during the time period of The Lord of the Rings.

The Lord of the Rings Online: Shadows of Angmar was developed by Turbine, is subscription-based, and requires Internet access. It launched in North America, Australia, Japan and Europe on April 24, 2007. In China, beta testing started in July 2007, and the game is expected to be released by the end of Q3 2009. The first expansion pack, Mines of Moria, was released on November 17, 2008.[2] The second expansion pack Siege of Mirkwood, was announced by Turbine on September 4, 2009, and was released on December 1, 2009